26 game developers explain why Zelda: Tears of the Kingdom will be talked about for years

From technical feats to design masterstrokes, and even a few criticisms, game devs weigh in on Zelda: Tears of the Kingdom

(Update - July 14: I have revised this article to include comments from several additional game developers, who have shared intriguing thoughts on Tears of the Kingdom.

The number of developers who have contributed to this discussion now totals an impressive 26.)

Perhaps the greatest accolade one can bestow upon The Legend of Zelda: Tears of the Kingdom is that it renders Breath of the Wild, one of the most significant open-world games of the last decade, if not all time, seemingly quaint.

The sheer scale and ingenuity of Nintendo's latest open-world masterpiece have reignited discussions on design principles, gaming experiences, the capabilities of the Switch, and a multitude of other topics.

Despite being a direct sequel that revisits many concepts and areas, it has managed to captivate us once again.

Since the release of Tears of the Kingdom, I have found the perspectives of game developers particularly intriguing in terms of the critiques they have offered.

The insights from those working behind the scenes offer a unique and compelling viewpoint in discussions such as these

With a desire to delve deeper into the game dev perspective, I posed the same query to a diverse range of developers involved at various stages of production: What do you find impressive, enjoyable, possibly divisive, or otherwise fascinating about Tears of the Kingdom?